Classical Mechanics
1. Kinematics — Describing Motion
Kinematics is the language of motion. We describe where something is using position $\vec{r}(t)$, how fast it's moving with velocity $\vec{v} = d\vec{r}/dt$, and how the velocity itself changes with acceleration $\vec{a} = d\vec{v}/dt$.
For motion in a straight line with constant acceleration $a$, starting from position $x_0$ with initial velocity $v_0$:
The last Suvat equation connects the others without $t$:
Using $x = x_0 + v_0 t + \frac{1}{2}at^2$ with $x = 0$: $\;0 = 45 - \frac{1}{2}(9.8)t^2$, giving $t = \sqrt{2 \times 45 / 9.8} \approx 3.03$ s.
Projectile motion
When we launch an object, the only acceleration is gravity downward, so horizontal velocity stays constant while vertical velocity changes uniformly:
Maximum range occurs at $\theta = 45^\circ$ (when launch and landing heights match) because $\sin 2\theta$ peaks at $90^\circ$.
2. Newton's Laws of Motion
In 1687, Newton laid down three rules that still govern engineering today:
| Concept | Symbol | Units | Typical example |
|---|---|---|---|
| Force | $F$ | N (kg·m/s²) | Weight of 1 kg mass |
| Mass | $m$ | kg | Inertia to acceleration |
| Acceleration | $a$ | m/s² | Free-fall: 9.8 m/s² |
| Momentum | $p$ | kg·m/s | Moving car |
3. Energy & Work
Work is force times the distance over which it acts: $W = \vec{F}\cdot\vec{d} = Fd\cos\theta$. It's the bridge between force and energy.
Two forms of mechanical energy dominate classical mechanics:
- Kinetic energy: $K = \tfrac{1}{2}mv^2$ — energy of motion.
- Gravitational potential energy: $U = mgh$ (near Earth's surface) or $U = -GMm/r$ (general).
This is powerful because it sidesteps tricky force vectors — we just track energy before and after.
4. Momentum & Impulse
Momentum $p = mv$ captures "how hard it is to stop" a moving object. Impulse $J = \Delta p = \vec{F}_{\text{avg}}\,\Delta t$ is the push that changes momentum.
This holds even in collisions where kinetic energy is lost to heat or deformation — as long as no external force acts.
5. Rotational Motion
Rotational motion mirrors linear motion with angular analogs. Angle $\theta$ replaces position, angular velocity $\omega = d\theta/dt$ replaces $v$, and angular acceleration $\alpha = d\omega/dt$ replaces $a$.
The rotational analog of $F = ma$ uses moment of inertia $I$ and torque $\tau$:
Common moments of inertia:
| Object | Axis | $I$ |
|---|---|---|
| Solid sphere | Through center | $\frac{2}{5}MR^2$ |
| Hollow sphere | Through center | $\frac{2}{3}MR^2$ |
| Solid cylinder | Through center | $\frac{1}{2}MR^2$ |
| Thin rod | Through center, ⊥ rod | $\frac{1}{12}ML^2$ |
| Thin rod | Through end, ⊥ rod | $\frac{1}{3}ML^2$ |
6. Oscillations & Simple Harmonic Motion
Simple harmonic motion (SHM) describes systems where a restoring force is proportional to displacement: $F = -kx$. The solution is sinusoidal:
where $T$ is the period, $f$ the frequency, $A$ the amplitude, and $\phi$ a phase offset.
Waves
Many oscillators couple into waves. A traveling wave has the form $y(x,t) = A\sin(kx - \omega t + \phi)$, where $k = 2\pi/\lambda$ is the wave number and $\omega = 2\pi f$. The wave speed is $v = f\lambda = \omega/k$.
Key Takeaways
- Motion is described with position, velocity, and acceleration — the derivatives of $\vec{r}(t)$.
- $\vec{F} = m\vec{a}$ is the master equation of mechanics, but only in inertial frames.
- Energy and momentum are conserved in isolated systems — powerful shortcuts past force diagrams.
- Rotational motion reuses linear formulas with $I$, $\tau$, and $\omega$ replacing $m$, $F$, $v$.
- Simple harmonic oscillators ($F = -kx$) and waves ($v = f\lambda$) are everywhere in nature.
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